Sesame Street 1 2 3: Astro-Grover / Ernie's Magic Shapes - NES

Sesame Street 1 2 3: Astro-Grover / Ernie's Magic Shapes - NES

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Cosmetic wear refers to, but not limited to: wear or tears on the label, Sun-fading or discoloration, writing on cartridge, or cracked / chipped plastic. Game in otherwise working condition.

 2 Great Games in One Learning Fun with your Pals from Sesame Street Game 1: Astro-Grover Look up in the stars. It's Astro-Grover. Help Grover in outer space as he has a close encounter with the friendly Zips from the planet Zap. Children count, add, and subtract Zips as they improve basic math skills. If they answer GROVER correctly, he will fly out to meet the Zips. In the case of a wrong answer, the Man-in-the Moon will shake his head and encourage the child to try again. As children develop their number skills, a series of correct answers results in the building of GROVER's beautiful city or the launching of a zippy spaceship. Children are entertained for hours with colorful graphics and music that make learning fun! Game 2: Ernie's Magic Shapes With a wave of Ernie's wand, any child can make magic. ERNIE invites children to join him on stage to practice matching shapes and colors as he presents challenging problems to solve. Each time ERNIE magically creates a picture above his head, the child must consider its shape, size, and color. Each picture is composed of colored shapes in patterns that become more challenging through six levels of play. Shape by shape, children help ERNIE select the right one and make the incorrect one disappear! When the picture is complete, ERNIE's magic bunny jumps out to dance.